Requires: Base Attack Bonus +1
You can use your rifle to make melee attacks. It functions as a melee weapon that does 1d6 bludgeoning damage with a 20×3 crit range.

Burst Fire
Requires: Proficient with weapon
When using an automatic firearm with at least five bullets loaded, the character may fire a short burst as a single attack against a single target with a -2 penalty. Firing a burst expends five bullets and can only be done if the weapon has five bullets in it.
Normal: Autofire uses ten bullets, targets a 10-foot-by-10-foot area, and can’t be aimed at a specific target. Without this feat, if a character attempts an autofire attack at a specific target, it simply counts as a normal attack and all the extra bullets are wasted.
Special: If the firearm has a three-round burst setting, firing a burst expends three bullets instead of five and can be used if the weapon has only three bullets in it.

Butt Smash
Requires: Base Attack Bonus +6, Buttstroke, Rapid Shot
When adjacent to an opponent and making a full-attack action with a rifle, you may choose to make a melee attack against that opponent with the butt of your rifle rather than firing it. If the attack hits—whether or not it does damage—your target is pushed back 5 feet away from you. You can then fire normally, at the original target, or at another target within range. This melee attack replaces the extra attack from Rapid Shot, and all of your attack rolls for the round (the melee attack and the ranged attacks) take a –2 penalty. If your initial attack leaves you with no enemies threatening you, you can make the subsequent ranged attack or attacks without provoking attacks of opportunity.

Careful Aim
Requires: Base Attack Bonus +2
You have a +2 bonus to a ranged attack when using the aim action with a weapon you are proficient with.

Double Tap
Requires: Base Attack Bonus +2
Standard Action
You fire two single shots with a semiautomatic firearm. Both shots have a -4 penalty. You cannot take an aim action with these shots.

Get Down

You are skilled in the use of thrown explosive weapons. Your range increment penalty is halved when you are using them.

Requires: Base Attack Bonus +4, Double Tap
Your Double Tap penalties are halved.

Light Weapons Proficiency
You are proficient in a single Light Weapon. This feat can be taken multiple times, for a different Light Weapon each time.

Mozambique Drill
Requires: Base Attack Bonus +6, Double Tap, Gunslinger
When using the Double Tap feat, you may make an additional shot at a -8 penalty.

Small Arms Proficiency
You are proficient in a single Small Arms weapon. This feat can be taken multiple times, for a different small arms weapon each time.

Requires: Base Attack Bonus +8, Careful Aim
If you hit an enemy you when using the aim action, you deal an additional weapon die of damage. This extra damage is not multiplied on a critical hit.

Requires: Base Attack Bonus +5
Full Round Action
You are able to make a strafing attack with an automatic weapon at several people in close range. You can attack up to three, the second enemy must be within 10 feet of the first, and the third must be within 10 feet of the second. Each attack is made at your full BaB, with a -2 penalty on the first, a -4 penalty on the second and a -6 penalty on the third. This will use 50% of your weapon’s magazine – you need at least 50% capacity to use this ability.

Strong Arm
Your thrown weapons range increment is doubled.

Suppressing Fire
Requires: Base Attack Bonus +2, Intimidate 2 ranks
If you fire upon an enemy in cover, they must make a Will(fear) save DC 10 + half your character level regardless of being hit or not. Upon failing, they have a -5 penalty to their next attack.


Twilight: 2000 mcsars mcsars